Episode 11 - Rise of the Phantom

April 25, 2016

Like a Phoenix from the ashes I arise once more to spout out my misguided insight. This week I talk even more Tabletop RPGs. Rules-light systems, the merging of that concept and board games, and how play by post works for me. Check it out, or don't. Either way, I'm back, baby.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 10 - When Story Met Mechanics

October 13, 2015
Having had a recent position change this episode is up a bit late, and I didn't have any new projects to discuss. So I go on a misguided insight rant about story and mechanics as it relates to both board games and tabletop RPGs.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 9 - Of Dice and Action Points

October 5, 2015
In this week's PhantomCast I discuss more clarifications on Tavern Dice. I also discuss my own fan-made mashup called One Night Ultimate Sheriff. I also do a very quick review of Monza! the children's color-matching racing game. It is quite good. Last I forgot I also wanted to talk again about Cash and Grab, an early prototype of mine I have been finding new ideas for.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 8 - Rambling and a Review

September 29, 2015

Sorry for being so late with the post for this. As I mentioned on Twitter we had no kid in the house this weekend so I got SOO much sleep. It was fantastic.

This weeks episode features much of my signature rambling, on my creative process, and a review of Tiny Epic Galaxies. My new favorite little space game. I will be posting a more in-depth review on my blog eventually. Check this out, and I look forward to talking more game design next week. I also hint at a giveaway that is indeed coming true. Check out more details here.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 7 - Off The Shelf

September 21, 2015

In this episode I am already pulling a game back after shelving it only two weeks ago. Potions Class is getting a makeover, manicure, pedicure, the whole works. Check out this episode if you want to hear anything and everything Potions Class related, in addition to the new version of it, Tavern Dice.

This whole episode is decidedly dicey.
Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 6 - A Continued Fascination For RPGs

September 14, 2015
Building upon last weeks episode I choose to openly ramble on about tabletop RPGs for nearly 40 minutes. I discuss the things I think make some systems just primed for a more entertaining time, as well as where I would like my proposed system to land on the spectrum of RPGs. I also seem to exude a love for the End of the World RPG system from Fantasy Flight Games. Enjoy!

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 5 - I’ve Made A Huge Mistake

September 8, 2015
This week I talk all about RPG systems, podcasts, and my own ill conceived thoughts on making my own. Listen as I make the rookie mistake of biting off more than I can chew as I talk all RPG all the time. You can even hear my own misguided insight into micro-RPGs and one-shot style systems. Buckle up, and I'm very sorry. 

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 4 - Thrift Store Design Challenge

August 31, 2015

On this installment of the PhantomCast I ramble on a bit about the #ThriftStoreDesignChallenge I made up and started doing, as well as more on Dicey Dungeon Delve. For my misguided insight I tackle two topics. What to do with feedback, and how my games go from twinklings in my mind meats to prototype and, if I'm really lucky, to being sold.


Special thanks to Andy Lenox for suggesting part of the topic this week, and giving me use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at diver.bandcamp.com.
As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 3 - Now In 3D!

August 24, 2015

This week I will be discussing what game currently has all of my free design and development time. It's a great little idea called Dicey Dungeon Delve. I also try and school ya'll in what it means to be a press-your-luck dice game. Unfortunately it's a very misguided lesson. I'm also planning on scheduling post releases for Mondays. It's almost like I'm a real podcaster! Enjoy.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
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Episode 2 - Sharing About Shared Resources

August 14, 2015

In this installment of the PhantomCast I discuss how the first playtest of my game prototype Shared Resources went, another project I have on the backburner called Cash and Grab, and just when I couldn't sound anymore misguided I discuss what I know about roll-and-move as a feature versus action points and card draws.

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson. 
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