This week I will be discussing what game currently has all of my free design and development time. It's a great little idea called Dicey Dungeon Delve. I also try and school ya'll in what it means to be a press-your-luck dice game. Unfortunately it's a very misguided lesson. I'm also planning on scheduling post releases for Mondays. It's almost like I'm a real podcaster! Enjoy.
In this installment of the PhantomCast I discuss how the first playtest of my game prototype Shared Resources went, another project I have on the backburner called Cash and Grab, and just when I couldn't sound anymore misguided I discuss what I know about roll-and-move as a feature versus action points and card draws.
In the first episode I talk about the two games I'm currently working on Shared Resources and Space Junkies. Also I give my own misguided insight into rummy style games and what I think I know about them. Enjoy.